Second Wind Ironclad Uncommon Skill. If an enemy intends to attack, gain !M! Strength. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1. I very rarely pick this card personally. My STR went from from 3 -> 6. Ethereal. My STR went from from 3 -> 6. Weekly Patch 21: Channel Lightning Immolate card buff: Adds a Burn to. 3. Spot Weakness too overpowered against Inflame. It has a burning blood relic and strong defense too. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Introducing the new SpireSpy. Who Needs Relics Achievement. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. As an Uncommon card, it appears as a card reward. But this sort of havoc just isn't sustainable. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Enemy has attack numbers above. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Daily Discussion/Debate #130: Juggernaut. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. It is much better later in the game. 1 Energy | Deal 2 damage 4 (5) times. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. There is more wiggle room on this than you might think. As an Uncommon card, it appears as a reward for combat, although less often than Commons. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. . Between mutagenic. Pommel Strike is an Attack card for the Ironclad. a full heal and Doubt (Curse). The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay the Spire is a deck-building card game about careful attack and defence. You need to be able to mitigate that damage while scaling or dealing damage. So with that effect, the. It removes 2 Strength from the enemy, and then Exhausts. I found Inflame in comparison to Spot Weakness very weak overall. Today on Slay The Spire, we discover that the weakness was me. First turn of the round. RELATED: Slay The Spire Mods That Make The Game Even Better. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Upgrade Changes Shivs to upgraded Shivs. Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. When I started playing, it already had the effect it has now. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. It deals 3 damage to random enemy 3 times. not really that useful for most common battles. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. Limit break is your best friend. Damage output definitely isn’t his weakness, but rather consistent block mitigation in late game that be challenging. hey! I did see some other posts about Spot Weakness bugs. Generally I prioritize Act 1 Elites quite highly; I average ~2. ago. Entrench decks with body slams are the most consistent in terms of beating act 4. Second Wind Ironclad Uncommon Skill. Spot Weakness is an Uncommon Skill for the Ironclad. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Intimidate is a Skill card for the Ironclad. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. This. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. Deep Breath. Freighnos • 4 yr. Call me with up to 10 [ [ name ]]. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++:One of the best reworks in 2. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. 6K subscribers Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. For example I find Headbutt to be one of the best cards an Ironclad can have. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. Strike is a Basic card. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. My STR went from from 3 -> 6. Plus if you have something like Spot Weakness, Inflame Footwork, etc. 9. Spot weakness is a decent source of instant strength and its conditions are easily met. Effect+: Deal 8 damage. Gain 5 Block. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. As I learned Ironclad from the top players I noticed in general they are hardly even going strength as their gameplan, and if they do, spot weakness > inflame >>>>> Demon Form or Rupture. It can have combo with dual wield, but they do not often come in the same turn. 5 on both classes. Slay the Spire. ::SA-1. I wouldn't take demon form early in act 1 but I probably would after that. hey! I did see some other posts about Spot Weakness bugs. This was just a weird, very clear issue. That comes out to 37. My STR went from from 3 -> 6. Join. timmytrieshard. When the player is Weakened, they deal 25% less damage with Attacks. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. I took corruption + dark embrace and found myself unable to do much damage or block. Please reply to me if I got something wrong so he can fix it. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. 0% confident you mentioned Spot Weakness in your post. you don't get land drops or free mana increases each turn. Enemy has attack numbers above. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. . Effect+. Other decks can work as well. Instead prioritise question marks. Then picked demon form as the boss reward. Anger Phase Pattern: Always uses Execute the turn after Anger. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. 171K subscribers in the slaythespire community. My STR went from from 3 -> 6. If I. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. Struggled mightily on The Champion. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Watcher cards come in three rarities: common, uncommon, and rare. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When Upgraded, Dark Embrace costs 1 Energy instead of 2. My STR went from from 3 -> 6. I always wondered why Immolate card got that name. Starters. Quite fun but makes the game slot easier. i pretty much only play the silent. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). 7) Transform 2 cards (lose 14 Max HP) - it has a price AND the result may be unpleasant. I always wondered why Immolate card got that name. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. Also has a strong upgrade. She is a monk that utilizes the effects of her different stances to. Mind the cost 2 before choosing it for your deck though. I always wondered why Immolate card got that name. Dark Embrace is a Power card for the Ironclad. A great source of passive block, Metallicize can help in staying well-defended. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. Enemy has attack numbers above. When Upgraded, it instead deals 10 damage and draws 2 cards. Dramatic Entrance is an uncommon colourless card and cannot be obtained from card rewards screens. already have clockwork souvenir or orange pellets so you can cleanse the strength down debuff and use flex as a pseudo spot weakness in decks that really want the strength gain but couldn't get anything better. I know gfte does and I think maybe spot weakness, but not p-wail. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. First turn of the round. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. It costed 1, and you picked 1 card in the hand to exhaust. yea, pretty much all of this is spot on. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. Sonserf369 • Additional comment actions. First turn of the round. timmytrieshard. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. hey! I did see some other posts about Spot Weakness bugs. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. I then applied. I consider it a good foundational, building block card for decks. If the enemy is Vulnerable, Strike does 9 damage and Strike+ does 13 damage. Jul 20, 2018 @ 12:51am Buffer is a power specifically to stop you replaying it without getting. . Offering supports this plan of attack better than feed or immolate, since you could theoretically draw into whirlwind on turn 1 with 6/4 energy and output. Select cards that work together to efficiently dispatch foes and reach the top. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Don’t really think about block and try to avoid elites. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Strength affects Heavy Blade 3 (5) times. Seeing Red is a Skill card for the Ironclad. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. As an Uncommon card, it appears as a reward for combat, although less. Whirlwind + Strength or boosted Energy. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. If I'm half way through act 1 and still don't have a strength scaler I might pick it up if I'm struggling. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. [/quote] You seem to be mixing up rarity of cards and efficiency. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. So with that effect, the. As a Common card, it can be found as a reward after combats. It's expensive at 2 energy. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. Innate. It deals 8 damage to every enemy, and counts as an attack on them all. Very few things in Slay the Spire truly are useless. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Dramatic Entrance is a Colorless attack card in Slay the Spire. It can have combo with dual wield, but. Thanks in advance. Upon upgrade, it gains 3 damage. One of the most popular and easiest builds on Ironclad is the strength increase. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. i've had perfect poison build decks, amazing shiv. 7 . Overall I'm leaning pyramid though, 5. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. You don't get an option in the matter, because there is no grander goal. So really depends on if you want to deal with the Mystics buffs while you're killing the Cent who sometimes uses guard, or if you want to glass the Mystic before dealing with an angry Cent. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Entranch can ramp your block up to 999. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. My STR went from from 3 -> 6. I think I'm strong enough to get a lot of value out of feed, but if that's the case then I'm also strong enough for. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Upon upgrade, it attacks one more time. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. Shrug it Off is the best Ironclad card IMO. The Watcher is the newest character added to Slay the Spire. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. I've been picking this up more often after the discussion on Heavy Blade in this very sub and how the top comment suggested that Sword Boomerang is a better Strength. Storm of Steel is a rare Green skill card in Slay the Spire. Not playing Pact this turn. Meaning it catches up and overtakes that card on turn 4. Enemy has attack numbers above. Very few bosses only attack you without. Can be upgraded any number of times. But since I also was interedes in how cards got changed, I have seen the old version. First turn of the round. One of the major streamers said he prefers exhaust for 90% of runs. It provides more strength than Inflame, but it's less reliable - the enemy has to be attacking. My STR went from from 3 -> 6. It takes true grit to admit that you have a problem. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. This makes it an integral card in Block-based decks. I played Spot Weakness. But usually it is quite bad. This was just a weird, very clear issue. Pommel strike is a very good card for that reason. Yea, the run was virtually won in Act 1. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. also footwork, skewer, burst, thunderclap, rupture, spot weakness, bullseye, and flex Reply CapnNuclearAwesome. hey! I did see some other posts about Spot Weakness bugs. It applies 1 turn of Weak to every enemy, then Exhausts. Enemy has attack numbers above. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. What we think of Twin Strike. Impact of BC & Canadian Politics on Social, Economic, Health, Education, Environment, Employment issues by Liberals, Green Party, NDP, & ConservativesCheck White Spot in Terrace, BC, 4620 Lakelse Ave on Cylex and find ☎ (250) 635-8. You can now gain Strength at Rest Sites. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Using it stops Block from expiring for the rest of the combat encounter. Necronomicon is a Relic obtained through the Cursed Tome Event. But. But usually it is quite bad. So with that effect, the. Deal 3 damage to a random enemy 3(4) times. Slay the Spire. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Effect+: Deal 8 damage. Ironclad Card Tier List is based on different opinions, combined. It does provide some of his strongest aoe damage. Exhaust. But there are other non-power cards that go beyond the turn they are played too, like Spot Weakness for example, that gives you permanent strenght, or Core Surge, an attack that gives you an artifact. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It costed 1, and you picked 1 card in the hand to exhaust. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. . 6 Spot Weakness 4/12 No. Searing Blow is a Red attack card in Slay the Spire. Cards that combine drawing cards with discarding for better cycling. That’s what makes it that much better than the. Time to give up the pretense that it isn't a powerful cycling enabler. ago. Everyone who usually just lurks: today is your day to shine!Slay the Spire. This was just a weird, very clear issue. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. This was just a weird, very clear issue. But the "cost" of collar is making yourself weaker in normal fights. Heavy Blade is crazy good with this strategy. Spot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. But since I also was interedes in how cards got changed, I have seen the old version. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. The Defect has a lot of 2+ cost cards. First turn of the round. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). r/slaythespire. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics, Stances, and upgrading Reaper will increase the. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Enemy has attack numbers above. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Body Slam is efficient in that it scales with your Block-generating cards, and becomes more effective as your Block generation becomes more efficient. Daily Discussion/Debate #97: Fiend Fire. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. At, for example, the Act 1 boss, with a defensive deck, I might cycle. With strength plus heavy draw. Ethereal. Defrag completely changes the viability of the Defect's channeled orbs so it's. Strength Stacking. And since it deals more damage, last hitting is easier. upgrade all cards and receive Mark of the Bloom (Relic), 3. For Ironclad the easiest way to beat the Heart is with a barricade deck. My STR went from from 3 -> 6. Demon Strength. I always wondered why Immolate card got that name. Headbutt is a Red attack card in Slay the Spire. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. Pummel Ironclad Uncommon Attack. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. Watcher cards are gained from Card Reward screens during games played with the Watcher. ago. I very rarely pick this card personally. look for whirlwind, flex, spot weakness, limit break, pummel, reaper. I was up against the awakened one, which wasn’t looking good bc I didn’t have much scaling yet. First turn of the round. hey! I did see some other posts about Spot Weakness bugs. When I started playing, it already had the effect it has now. Reaper is a Rare Attack card for the Ironclad. First turn of the round. a power so it gets out of your deck. First turn of the round. I made a new version of my tier list: Hope some people will find something. Spot Weakness is a beautiful offensive tool for the Clad. Upon upgrade, damage is increased by 4. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. spot weakness in a bigger one) and spin to win. hey! I did see some other posts about Spot Weakness bugs. First turn of the round. I played Spot Weakness. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Flex adds two additional. No. ago. This damage cannot be blocked. But the card stats are impressive: 14 damage for 0 energy let the card rank higher on lower ascension. I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. If I. Exhaust. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. • 7 mo. Combust is a Power card for the Ironclad. Ironclad Cards. Things like Demon Form, Limit Break, Spot Weakness, etc. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. ago. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. Strength affects Heavy Blade 3 (5) times. When I started playing, it already had the effect it has now. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. It applies both Weak and Vulnerable for three turns to every enemy. Reaper must be used in a strength build. This was just a weird, very clear issue. plznotagaindad • Ascension 20 • 8 min. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. I always wondered why Immolate card got that name. This was just a weird, very clear issue. Combine these with an upgraded Limit Break and you should be. If you have the right cards in the Slay the spire, then nothing’s tough. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. The importance of jax in a strength or shiv build cannot be. Anger is an Attack card for the Ironclad. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). Inflame, Spot Weakness, Demon Form, Limit Break) you can hit like an absolute truck with Ironclad. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. At the start of combat, shuffle 1 Regret into your draw pile. If an enemy is killed by an attack. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Daily Discussion/Debate #103: Carnage. But since I also was interedes in how cards got changed, I have seen the old version. How much block do you think is necessary in a strength-focused deck (e. Today on Slay The Spire, we discover that the weakness was me. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. It's particularly strong against bosses where you'll have plenty of opportunity to get your Limit Break/Demon Form/Spot Weakness engine going. It costed 1, and you picked 1 card in the hand to exhaust. Spot Weakness Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) Strength. QoL: colored map, colored powertips, highlight path, minty spire, optimize the spire, relic stats. If your IC isn’t ramping to at least 3 str, it’s going to be very tough to win anyways. Slay the spire abhors absolutes. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Daily Slay the Spire Discussion (19/696): Anger. I played Spot Weakness. 75 terms. 6) Transform a card - the result may be unpleasant. Battle stance shouldn't be your only draw to begin with.